{$CLEO .cs}
wait 0
//0ACD: show_text_highpriority "v1" time 100

:DRIVEBY
wait 0
if and
//0ADC:   test_cheat "gang2"
056D:   actor $second_playeR_actor  defined
056D:   actor $playeR_actor  defined

jf @else
04C4: store_coords_to 1@  2@  3@ from_actor $second_playeR_actor with_offset 0.0 0.0 -1.0

if
actor.Driving($second_playeR_actor)
jf @else


//0713: actor $second_playeR_actor driveby_actor $playeR_actor car -1 point 0.0 0.0 0.0 radius 100.0 4 1 firing_rate 100


jump @DRIVEBY


:else
if
056D:   actor $second_playeR_actor  defined
jf @next
if and
actor.Dead($second_playeR_actor)
actor.Driving($second_playeR_actor)
jf @next
if
0362: remove_actor $second_player_Actor from_car_and_place_at 1@  2@  3@  

:next
if
$onmission == 0
jf @DRIVEBY




end_thread